Tag Archives: Games of Tomorrow

Rated M for Mature?

Maturity should be measured by more than sex and violence. I started writing this post because this week the AARP reported that there are over 40 million gamers over the age of 50 in the United States.  I was all ready to rant about how we need games that are mature because they are provocative, complex, and […]

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Requires a Circular Way of Thought, Duet by Kumobius

Duet makes you feel like you can work around anything, with enough practice. You are a pair of circles, seemingly floating in space.  Blocks hang, fall, slide, spin, even disappear later in the game, and you have to make it through without smacking into any of them.  Sounds straight forward enough, but no straight path […]

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Why Indie?

In the markets of tomorrow the most successful game development will be done by leaner and more sustainable practices. – Ian J. Treu Last week Games Industry International had a couple of great articles related to the topic; Mobile evolution will make today’s market irrelevant Free-to-play specialist Teut Weidemann says disruption of smartphones is just […]

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Swallow the Universe in Osmos by Hemisphere Games

The beauty and simplicity of Osmos is incredibly absorbing.   The award wining music is ambient and mellow, the mechanic is elementary and enjoyable, the controls are intuitive.  Easily one of the best mobile games to date. You play as a mote.  Are you a cell?  A galaxy?  Doesn’t seem to matter.  You can shoot bits […]

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The RTS You Didn’t Know You Were Waiting For, Rymdkapsel by Grapefrukt Games

Finally the RTS mobile deserves. A game truly well designed for mobile is above all, lite.  Rymdkapsel floats.  Martin Jonasson who is Grapefrukt Games  has created the perfect mobile RTS by stripping away the traditional RTS to the core and distilling it to its finest essence. Jonasson’s streamlined minimalist approach is so beautiful that with the help […]

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In the Future of Storytelling “Episodic Gaming”

I have always enjoyed grand epic storytelling; novels, classic literature, comics, film, video games, but not really television until recently.  Television when I was growing up didn’t have much in the way of story line progression.  Shows had good guys and bad guys and they would duke it out for thirty minutes until the good guys won, that […]

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