[UPDATE] A couple day’s after I wrote this, Schoenmaker updated his site with some more Indiana Jones sketches. See them here. FYI: Disney got marketing and distribution rights for Indiana Jones yesterday. I figured when Disney acquired LucasArts last year that it would be the end of Indiana Jones given the stalemate over marketing and […]
Why Indie?
In the markets of tomorrow the most successful game development will be done by leaner and more sustainable practices. – Ian J. Treu Last week Games Industry International had a couple of great articles related to the topic; Mobile evolution will make today’s market irrelevant Free-to-play specialist Teut Weidemann says disruption of smartphones is just […]
Why You Shouldn’t Be Playing GTA 5 This Week
Let me state up front that I have no problem with GTA 5 being violent, full of crime, endorsing drug use, or whatever nonsense critics are coming up with. It’s a game; and people who have trouble distinguishing reality from games have more pressing concerns than what game they happen to be playing. I personally own […]
Men Who Wear Many Hats Interview with Ryan Wiemeyer
The full transcript is below, but here are the main points: The Men Who Wear Many Hats are responsible for indie instant classic Organ Trail Director’s Cut. The game is available on virtually every platform, has over a million players, and exceeded its Kickstarter goal by 500%. The game succeeds by being a combination of things people love; zombies and nostalgic game play. […]
Pointing a Finger, EA Failed Gamers?
There has been a lot of news this week in the gaming industry over what has to be considered a major f**k up from Electronic Arts COO Peter Moore. In case you’ve missed it EA won the Consumerist’s Worst Company in America Award (again) for putting out half finished games at $60 price points, gouging […]
In the Future of Storytelling “Episodic Gaming”
I have always enjoyed grand epic storytelling; novels, classic literature, comics, film, video games, but not really television until recently. Television when I was growing up didn’t have much in the way of story line progression. Shows had good guys and bad guys and they would duke it out for thirty minutes until the good guys won, that […]
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